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Re: ProAnimator FX - In motion. No 'True' 3d?

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Matt Rhodes
Re: ProAnimator FX - In motion. No 'True' 3d?
on Jul 14, 2009 at 4:32:12 pm

Hi Chris.

Here are a few tips on how to set up a camera-tracked PAFx scene:
1. Create a 2D layer that fills the frame (yes, make sure it's 2D and not 3D).
2. Make it the top-most layer (unless you want other graphics in front of the PA 3D objects.
3. Apply the PA effect to that 2D layer.
4. In the PA effect Inspector (or in the PA effect HUD), find and select the "Use 3D Camera from Project" checkbox - this tells us to grab your project's camera values and use them in the PA scene.
5. Add other 3D planes, lights, etc. and animate your scene.

At this point, you should be able to animate the camera and see the PA objects orienting as if they're in the same scene as the other 3D Motion layers.

The PA object should look like they're in the 3D Motion scene, with a caveat:
- Since the PA objects are actually in a 2D Motion layer, they can't intersect with any 3D layers in the Motion project (but objects in a PA scene can intersect other objects in a PA scene)

Therefore, if things aren't working as expected, check the following:
- Make sure the Group containing the ProAnimator effect is 2D, not 3D.
- Make sure you've checked "Use 3D Camera from Project" in the ProAnimator Inspector.
- Make sure you added a camera to the project.

Let us know if you still have questions. If you can send us a project, we'd be happy to take a look.
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Matt Rhodes
Zaxwerks, Inc.

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