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Re: ProAnimator FX - In motion. No 'True' 3d?

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Edward Wu
Re: ProAnimator FX - In motion. No 'True' 3d?
on Jul 13, 2009 at 6:34:35 pm

Hi Chris,

The workflow of ProAnimator FX is to keep the ProAnimator FX layer as a 2D layer, but enable the option to "Use 3D Camera From Project". By enabling this option, when you are doing camera moves and animations, the ProAnimator FX objects will respond to all your camera moves. It will be as if your objects are projected onto the 2D plane, but still responding to all the 3D camera changes.

If you need your ProAnimator FX objects to interact directly (intersect, etc) with your Motion 3D Layer, you will need to apply the image as a Layer Map onto a plane created in ProAnimator FX. By having both objects within the ProAnimator FX 3D space, the objects can interact with each other realistically. Motion's 3D space works independently from the 3D space of ProAnimator FX, so if the 3D layer is not brought in to the ProAnimator 3D space, they will act independent of one another.

If you have further questions, please let me know.


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