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Re: 'Reflection' artifacts

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pixeleyed
Re: 'Reflection' artifacts
on Aug 14, 2007 at 1:30:04 am

Thanks to Zax, problem solved.

Problem was I Used HighQ OpenGL renderer (which worked fine for one instance of my 3D object - but not for appearance at the end of my timeline). The reason I fiddled around with HQoGL in the first place was a seriously pixellated shadow. The culprit turned out the be a crazy light I used for effect on media prior the 3D entrance. with 110% strength & 100% shadow casting that was very close to my object - which overdrew the default 500x500 shadow buffer. I'm back on InvigRenderer and just Re-did that scene's lights with more modest ones.
All schweet now.

It's great when guys create great products with great client service to back it up!
Thanks, Zax!


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