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Re: Rendering Error inside of Primitives

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Matt Rhodes
Re: Rendering Error inside of Primitives
on Dec 16, 2005 at 4:45:49 pm

Hi Danny.

We recently put in an optimization that causes this artifact/bug.
The inside of spheres no longer get rendered unless the texture on the sphere
has some transparency to it.

To get around this problem for now, I'd suggest you make a copy of your texture,
make sure it has an alpha channel, and then make one of the pixels slightly
transparent (alpha value of 254 instead of 255).

If this doesn't make sense, email me offline at:
And I'll step you through it in more detail.

When we were optimizing the rendering, we forgot to consider the
camera being inside of a primitive. Thanks for pointing this out.

Matt Rhodes
Zaxwerks, Inc.

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