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Re: AME CS6-- there HAS to be a faster way--

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Thor Metzinger
Re: AME CS6-- there HAS to be a faster way--
on May 27, 2014 at 9:49:57 pm

Just to put a conclusion on this--

The PNG 4Kx4K plates finally completed. 57 hours of Rendering through AME. 198 GB.

I redid another render just to see what would happen - this time using JPEG sequence @ 100%, 4Kx4K, 34,932 frames, Rendered in 9hrs 32min. 168 GB.

PNG was the issue. The format killed the processing. The JPEG sequence was accessing about 30-45% CPU and around 87 GB or RAM. Night and Day difference.

We are limited on the file format we can output, our slicing server for the dome will not read ProRes etc.

I was quite surprised that the PNG took so long since this was a pass-through render. Frame sequence source to Frame Sequence output...the PNG codec was the enemy here. I never realized the PNG was such a compressor-heavy file write. But now I know where the demons sleep!


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