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AME CS6-- there HAS to be a faster way--

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Thor Metzinger
AME CS6-- there HAS to be a faster way--
on May 14, 2014 at 6:22:21 pm

Here's the set up:

CS6 Master Suite
HPz820
Nvidia K5000
96 GB RAM
Dual Xeon (e5-2667) 6 CORE - 2.9ghz
Mod'd Graphics Card references for Mercury CUDA in Premiere (doesn't help AME)
--
Rendering a 4K x 4K image sequence from Adobe Premiere Export to AME.
TRT 25:25:19

--
This was a proxy build from 1K x 1K 30fps....clips offlined and relinked to 4K master plates.
--
Nearly ZERO effects in Premiere - mostly Cross Dissolves/basic editing etc.

All files are locally referenced (internal harddrives)
-

2-3%CPU Usage....barely even registers across the 12 available processing cores.
90% RAM usage...hit its maximum -- 10GB limited for system.

----
40 hours of rendering...
265 GB of data so far...

THERE HAS TO BE A FASTER WAY.

--
After this render is done, I've thought about exporting 4K MasterTimeline to AfterEffects and rendering with multiprocessors support.

But does anyone have any other ideas.
AME CS6 is a DOG.
--
To note...this is a serious issue we will have in the future, 4K x 4K is only halfres for final. Finals will eventually achieve 8K x 8K


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