APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: Apple and Thunderbolt 3

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Oliver Peters
Re: Apple and Thunderbolt 3
on Apr 25, 2016 at 1:00:40 pm

[Bill Davis] "If the functional cutoff is that if you're doing a movie up to the level of WTF (just 1200 basic VFX shots and a desire to keep as much as possible of the work in house and on-set) VERSES our movie has 1500 VFX shots that require uber-complex...."

I think the key issue is not the complexity of the shots, but that they were trying to temp in a lot with After Effects. This was done using live AE comps in the Premiere Pro timeline. It's one of Adobe's great marketing points, but one that can be very problematic in actual practice. Especially when the majority of shots are live AE comps. It's a great way to drag your system to a crawl. Add higher resolution media and sequences into the mix and you have a recipe for disaster. This is an area where the nMPs simply don't and can't cut it. Nor should they be expected to.

[Bill Davis] "and he was pretty clear that one of the primary things he really enjoys about working with his new FCP X workflow is that he's excited by the possibilities of doing more of the overall work directly, without having to send nearly as much "outside""

I managed a post house in the 90s that did a number of sci-fi syndicated TV series. We did EVERYTHING in-house. Film transfer, offline, online, VFX, audio post, mix and grading. Plus the related promos. Yes, it's a very efficient way of working. The irony is that most of the rest of the world tends to work this way, just not major studios. So it's great when someone is willing to buck the system and succeeds.

- Oliver

Oliver Peters Post Production Services, LLC
Orlando, FL

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