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Re: Fast - why leave AE and Motion out of the fun?

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Aindreas Gallagher
Re: Fast - why leave AE and Motion out of the fun?
on Aug 19, 2015 at 10:46:43 pm

[Oliver Peters] " AE really doesn't use the GPU very much for its standard effects and transforms"

yes but the thing is that's kind of flies in the pond. They attempted enacting specific GPU (I think) for some 3D, transforms and layer modes around CS 5 to 5.5.

It broadly turned into a mess and they effectively withdrew it? AE's issue is that it confronts limitless use cases all the time every day. People generally forget this but on a thirty second spot with jam, AE improved radically between V7 (that's native AE numbering with the curved edges in the GUI) and V8-9.

I think AE has photoshop issues. In that they're both near civil service software. The fact that AE currently is telling you to forget you ever saw the multiprocessing settings while they go into the mines with pick axes is about as daring as a new subscription service could hope to be. That honestly bought a CC renewal from me. That is highly risque in a world of hardware leveraged free software.

AE in particular has mutual trust written all over it. I'm myself inclined to leave the engineers work away for eighteen months easy. let them blast away at the base of it. Some of the OSX metal plug-in experiments looked mad.

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


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