APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: Fast - why leave AE and Motion out of the fun?

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Shawn Miller
Re: Fast - why leave AE and Motion out of the fun?
on Aug 19, 2015 at 4:17:24 pm
Last Edited By Shawn Miller on Aug 19, 2015 at 4:40:00 pm

[Walter Soyka] "[Tom Sefton] "It baffles me that we still have nowhere even close to realtime playback in Ae for some things that seem very simple. Even dropping resolution to 1/2 or even 1/4 often doesn't change things enough to make it useful. "

[Shawn Miller] "To be fair, AE's render engine is ancient"

It's worth pointing out that in Ae CC 2015, the renderer has (finally) been separated from the UI. It's a big engineering effort, and I think that even though there's still a way to go, this is the most important work that's been done in Ae since 64-bit in CS5"

I agree, Walter. Adobe seems to have taken a very good first step towards improving playback, and I expect that we'll see even more improvements down the line. Honestly though, the AE renderer is plenty fast enough for me... and I'm talking about final renders here. These days, anything faster than four minutes per frame seems speedy. :-)


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