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Re: Why do users say FCP X is fast? Some new numbers.

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Walter Soyka
Re: Why do users say FCP X is fast? Some new numbers.
on Aug 16, 2015 at 7:16:54 pm

[Bill Davis] "So how does the Platform code compare?"

I think this is the most significant difference between Apple and their competition. Not that Apple integrates their own hardware -- recall that Adobe was qualifying only specific GPUs just a couple years ago -- but that Apple controls both the OS and the application, and doesn't care in the least about portability (in the software platform sense of the word).

You can look at FCPX as a really glorious demo for Mac developers. Huge amounts of its core functionality is handled by OS APIs, from media handling to image processing to data storage. If you care about cross-platform development, you cannot rely exclusively on this functionality.

[Bill Davis] "OSX introduced a LOT of new code related directly to what we do. AV Foundation, Core Video, Core Audio, Core Grahics etc, etc. X is clearly built on that. When did the competition clear out the cobwebs in the legacy code base to do the same? Honest question, I'm not as hardware development savvy as many here."

Premiere Pro CS5, going all 64-bit and introducing the set of technologies collectively called the Mercury Playback Engine, is probably what you're asking about here on the Adobe side. To suggest that only Apple understands where computer hardware is going and writes their software accordingly seems strange when most of the hardware-related performance "innovations" in FCPX were already shipping in Pr for a year when X launched.

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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