APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: Is it all over? (History Refresher)

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Franz Bieberkopf
Re: Is it all over? (History Refresher)
on Jul 9, 2014 at 7:12:11 pm

[Marcus Moore] ""Introduced" is a broad term. I'm sure many of these things had been experimented with in some form or another at some point in time. They were new to Final Cut, and many of them differentiating factors from the other major NLEs."


If by "introduced" and "experimented with" you mean "implemented" and "featured" then we are recognizing that FCP X adopted these concepts from other software.

An incomplete history, thanks to Oliver Peters, Micheal Gissing:

Non-standard interfaces include the original Premiere (also a Ubilos product), Quantel Harry (which used a vertical filmstrip metaphor) and Jaleo (now SGO Mistika - which uses a type of trackless timeline). You could also count the original Lightworks interface in this as well.

Avid had a magnetic timeline function early on.
Mistika had trackless timelines.
Media 100 (and others) had A/B-roll timelines.
DS had a container function (not unlike compound clips).
DPS Velocity had clip linking/grouping functions.
Avid and Premiere Pro had Find and Custom Sift functions with show/hide capabilities.
Various NLEs had combined A/V tracks separate from V-only and A-only and Title-only tracks.
Various NLEs used a single viewer window.
ArtBox (then FC Server) had the database functions.

"The templates for sophisticated track based non collision editing like Fairlight were known to Apple."
(note that "non-collision editing" is better than the recently fashionable ideological misnomer "non-destructive timeline")

"Roles look like how a database engineer would add bussing."


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