APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: Laughably OT: Can you ID an old graphics system?

COW Forums : Apple Final Cut Pro X Debates

VIEW ALL   •   ADD A NEW POST   •   PRINT
Respond to this post   •   Return to posts index   •   Read entire thread


Joseph W. Bourke
Re: Laughably OT: Can you ID an old graphics system?
on Apr 19, 2014 at 3:26:22 pm

You don't mean the Dubner system, do you? It was the grandfather of TypeDeko, and the other Pinnacle boxes/software, and had paint, motion graphics, a live sequencer, and a basic 3D wireframe system (but the shading was pitifully poor - kind of like Phong shading). For its time, it was an amazing box. I moved up to that from a Quantel Paintbox, and was thrilled with the fact that the Dubner had K Language, which would allow you to convert graphic designs to text, which could then be programmed to take CG input from our CG operators. It was a system I could "monkey proof", in that all the operators had to input was the data, and the correct fonts, colors, and sizes were hard wired into the macro. It save time and mistakes, and kept me sane, since most of the new CG ops seemed to have a great love for the Hobo typeface...

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


Posts IndexRead Thread 


Current Message Thread:





© 2019 CreativeCOW.net All Rights Reserved
[TOP]