APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: FCP X destroys my audio

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Jeremy Garchow
Re: FCP X destroys my audio
on Feb 13, 2014 at 5:33:07 pm

[Oliver Peters] "Wow. I've never had *that* in live playback. Sheesh! FWIW - here's a screen grab of the waveform."

That is so weird that it's in one channel. I have never seen this problem, but I guess I will look out for it.

[Oliver Peters] "Well, for real surgical corrections, Resolve is the best, but most feature and basic spots and corporate projects don't need a zillion nodes. In fact for most of the latter, I've been happy to stay inside FCP X and use the Color Board or Hawaiki or something else."

Me too. I hear you, I don't want to complicate anything more than it needs to be, but Resolve does help. For primary/secondary without and keying/tracking FCPX works well. Resolve allows us to go a bit deeper.

While Color is supper straight forward, it has trouble with 4k sources, the LUT implementation is all or nothing (not clip based), and making changes are a real pain as keyframes are very hard to edit. The tracking is just OK, and matte creation could be better.

I also think that while the rooms make sense, it is really hard to rearrange the stacking order once something is done. Since you can't copy/paste room information to the next room (like a secondary to another secondary, or primary out to primary in) it makes things more complicated and very time consuming. If you don't have a super set plan going in, or something changed midstream, Color has some rigid handcuffs without starting a whole new Grade, where in Resolve I would be able to simply start other nodes and connect it all back up in the order that I need.

Plus the XML jockey in and out of Color is getting old.

[Oliver Peters] "There's a lot about SpeedGrade CC that I like, but some far, the whole Direct Link thing with the Lumetri filters is a total performance dog. Maybe after a few updates it will be optimized. However, operationally, SGCC is a lot closer to Color than Resolve."

I really like the 12 different control levels (master/shadows/mids/highlights, and then the shadows/mids/highlights on each of those). The keying methods are pretty good, and I like the widget.

The workflow is stodgy, though, I agree. I hope it can get a little better. I also like the layers in Speedgrade that can be rearranged, and also you can control the strength of each layer. This is much more control than Color gives, but I know what you're saying. Where Ae is layered compositor and Nuke is nodal, Speedgrade is layered with Resolve being nodal. These are both valid, just different.


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