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Re: OT Logic gets its "X"

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Bill Davis
Re: OT Logic gets its "X"
on Jul 17, 2013 at 3:24:00 am

I've honestly just stopped arguing this.

The people who are stuck on the "tracks are necessary" concept will never really come around.

That's how they think. So its important for them. You have to respect that.

The X editor understands that the trackless idea is a necessary part of the entire gestalt of X editing. Its not just about avoiding clip collisions when moving elements horizontally (tho that's a very nice result!) it's about building "clusters" that move magnetically - and understanding that unique X tools like the Timeline index interacts with the entire X database to allow you to visually search out and "cluster" timeline elements no matter where they've been assigned to by the software collision avoidance process - and let the software reveal their position, rather than just relying on the the visual positional memory that you may or not have - depending on whether you were the original editor who cut the piece.

X is all about the relationships that have been establish between things. NOT about the positions of things in timeline space.

Until that clicks into the editors thinking, either consciously or sub-consciously, it's a losing battle to try to explain why tracks seem so very much less important to a Storyline editor than they were to a traditional fixed timeline editor.

My 2 cents anyway.

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