APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: Opinions on what NLE to teach on a new BA in Film & Screen Media Production

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Aindreas Gallagher
Re: Opinions on what NLE to teach on a new BA in Film & Screen Media Production
on Feb 11, 2013 at 12:02:31 am

[Andrew Kimery] "If FCPX starts getting traction in the same areas that FCP Legend did then we could very well see a repeat scenario but -so far that hasn't happend. In part because the landscape is much different now than it was at the turn of the century"

indeed - and then the rant -
above is quite hard to see right? Plus it's really hard to make netscape navigator era comparisons anyway?

ARGUMENT:

the success of FCP was based on the - then - apple engineers corp directly engaging their surroundings and delivering a competitive judgement.
FCP was their competitive judgement.


But the point surely is that apple have felt no such onus this time around.
This time, they really, really didn't care what anyone else was doing.
as a corollary to FCP 1999, and as to basic motivation, I kiiiiind of think this gets overlooked.

[Andrew Kimery] "low budget filmmakers (especially docs) embraced FCP Legend well before it was widely accepted and that started the trickle down to universities and students."

Indeed.
can we not at least agree that, in FCP legend, they were, in craft terms, answering avid, they were facing off to them directly and intellectually for a fraction of the price, at a truly desperate time for apple? They were hungry for editing practise, and they heavily analysed it. I got a physically malleable timeline and a whole bunch of stuff. they built a classic plane under duress. Thats how classic planes get built.

Say It's like Lucas and Star wars - the first shot was almost surreally good, the constraints squeezed quite a bit of genius. Apple in a very tight spot, that will likely never hit again, poured out a very specific thing to drive hardware.

SLIGHT PROBLEM:

If you are going to be in a game, you need to need to be in the game.
if you are in the game, and everyone -avid and adobe - has 250 bucks, and you have now 11,254 billion and change - that's a mental problem.

Because even when you win, the casino chips don't mean that much to you - that has to be a problem.
Valid Relative Scale, competition, hunger and impetus are all valid drivers.

Personally FCPX feels like Star Trek software -I've got a sexy dark interface, everything moves, and, as Picard's tea cups were wonky, my colour corrector is square and insane - but also there are the real future moments: surreal footage tagging capabilities, drill down skimming, not half bad footage analysis, and if they ever broke out the API's - quite literally star trek real time masking and effects operation, with transfer modes, for about a grand's + worth of hardware - at HD.

Unlike 1999 - I think apple did whatever they felt like here.
The very real problem is that they could not have done ANYTHING as ludicrously insane as they chose to do to the FCP install base in almost any other context, as into say:
well I don't know: OSX? iOS? Pages? Numbers? Keynote?

their remaining pro software is alone on Mengele's island.

Does no one else at all feel a burning magnifying glass here?
is it because it makes Apple literally no money bar a rounding error?

PPro 7 people. Seriously: it's verging on excellent and they lack God scale psychological problems.

http://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics


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