APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: Editing scenario

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Jeremy Garchow
Re: Editing scenario
on May 16, 2012 at 7:30:40 pm

[Simon Ubsdell] "I guess this is true but implementing favorites as a tool for maintaining persistent I or O means that you effectively throw away the other benefits of having favorites in the first place - because now they can only be used for trying to retain IO rather than for their opresumably original purpose."

Since you had to read the manual about three point edits, I'm curious, how much real time have you put in trying out favorites? I'm not trying to slam, I am sincerely curious on how much work you've put in to X's organizational structure? I've put some work in to it, and I am still learning a lot.

Yes, you have to learn to use and optimize favorites. When you do, you will realize that perhaps keywords are better for your long ranges to hold on to, and favorites are shorter more temporary ranges (sound familiar?).

Keywords also have the benefit of overlap.

It's very easy to click on a favorite, have that range selected, and then modify it for further editing either in the Browser, or even the timeline.

I also use markers in FCPX, to hold on to pertinent parts. The nice part about markers, is that they travel in the edit, i.e., they move to the timeline, in to the index, and are also text searchable.

So before you need to favorite a favorite, I think that you might need to figure out the myriad of ways that the Eevnt structure works, rather than complain that it's broken. And if you don't care for it, that's OK too.

By reading the Smoke manual, I don't care for it either. After trying a demo, I think I might like it.

I'm not saying X is perfect, it is far from it. And I STILL can't put it in to normal, everyday production work.

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