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Re: Editing scenario

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Simon UbsdellRe: Editing scenario
by on May 13, 2012 at 7:32:50 pm

[David Lawrence] "This thread is a great example of the kind of real-world problems that I don't think the FCPX engineers and UI designers thought about when they designed the FCPX timeline."

I think what's interesting is that Oliver is describing a type of editing that some of us are very familiar with which is intrinsically very fiddly.

I have noticed that the editors who are most happy with FCPX tend to be those who work in documentary or corporate where (and this is not at all suggesting the work is any less "creative" or demanding) these kind of complexity issues don't have to be faced to anything like the same degree.

Simon Ubsdell
http://www.tokyo-uk.com


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