APPLE FINAL CUT PRO: Apple Final Cut Pro X FCPX Debates FCP Legacy FCP Tutorials

Re: Why are you still here? (part 3 in a continuing series)

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Steve Connor
Re: Why are you still here? (part 3 in a continuing series)
on Mar 23, 2012 at 3:51:38 pm

[Walter Soyka] "But David asks good questions. What if we separate our thinking of the brand from the product? If it weren't trendy and innovative Apple -- if it weren't the ones who have just reinvented music, entertainment, and mobile computing -- if the NLE ideas in FCPX had to compete on their merits alone -- how would they fare in the marketplace?

Interesting question, perhaps we could ask some of the people on here if they chose to use FCPX because it was made by trendy and innovative Apple, or simply because they liked the way the software worked?

[Walter Soyka] "If Developer X had released Magneto-Data-Edit 1.0 on the App Store last year, would it have even registered a blip on the post production industry radar? "

Not without Apples marketing and visibility, but some of us who like new ideas would have found it.

[Walter Soyka] "If Maya 2013 were to be built from the ground up with some clever brand new ideas, no backwards compatibility, and major functionality (MEL scripting?) missing -- essentially threatening the future of any studio built on "legacy" Maya -- would anyone defend Autodesk?

Well I know it's not quite the same but Autodesk had an "FCPgate" of their own with Edit, only they chose not to replace it at the time!

Steve Connor
"FCPX Professional"
Adrenalin Television

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