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Re: The Cheese Grater is back

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Stevan del George
Re: The Cheese Grater is back
on Jun 9, 2019 at 8:59:32 pm

I'm happy that Redshift and Octane (primarily used in the motion gfx world) are supporting Metal. But I worry that the new Arnold GPU renderer will become the industry standard in the future for a couple of reasons ...
- Arnold's use is growing rapidly in vfx houses (the heir apparent to V-Ray). Redshift is popping up in a couple of tv vfx shops, but Octane has almost zero presence in vfx. When ramping up for bigger gigs gfx shops often need to hire vfx artists and knowing/using different renderers is often a big, expensive problem. (You haven't lived till you've seen an Art Director's eyes roll back into his head when a freelancer tells him you can't render a good looking metal logo unless you use V-Ray.)
- The Arnold GPU renderer will have a CPU renderer counterpart - this is actually a more important reason. (Redshift and Octane do not have CPU versions). This limitation has been a big reason VFX houses have been hesitant to incorporate GPU renders. GPU renderers are great at the beginning of a job (look dev, design, refinement, etc.) but typically cause a bottleneck in the last phase of the job when renders need to be at full, final quality. At that point being able to send the render to a massive farm (local or cloud) is often a big deal.
(WETA is a notable exception to this, they wrote a GPU version of their in house CPU renderer to get the best of both worlds a couple of years ago.)

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