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Re: Multiple audio tracks making for an inefficient timeline....

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Declan Smith
Re: Multiple audio tracks making for an inefficient timeline....
on Dec 16, 2015 at 12:18:19 pm

I have had a similar experience with a project whereby there are up to 8 channels of audio that have been supplied. You didn't say whether these are all synched and grouped already with the video or whether they are separate ?

This all depends on workflow. For me, the entire process stayed within PP (i.e. picture edit, sound design, kind of).

I've loaded a short tutorial here

as pictures say a thousand words, but in essence:

I had separate audio files which I wrote a command line script using sox (and later ffmpeg) to create a single multichannel audio file containing each of the 8 tracks per take. I ended up using the replaced audio in the MOV with the multitrack audio just to keep things easy.

The general approach is:

When imported into PP, from the project bin, I then changed the channel content to be MONO, 1 channel for each of the takes. Now when dragged to the timeline, you get just one audio track always. After the picture edit, you can go to each of the audio clips in the timeline, right click and change the source audio track. For instance, if your default was boom on channel1, then lava on channel2 and lavb on channel3, and you wanted the lav a track, just right click, audio channels, then select channel 2.

If during the sound design you wanted a mix, at that point duplicate the said section on the timeline and choose a different source channel, so you may have boom on audio track1 and lava on audio track2.

Hope this helps.

Declan Smith
After Effects CS6/ FCS3 / Canon XLH1 / Canon 7D / Reason / Cubase

"it's either binary or it's not"

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