tutorials & features
Art of the Edit
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on Apr 17, 2012 at 4:07:40 pm
For me personally, I'm not really scared of learning a new interface. I have been watching old demos of Smoke, and it is certainly different, but it is also very powerful. I will welcome it if it I can get things done in a higher quality/more efficient/better (maybe not faster) way. We've had to do it from the camera side, so the post side will be the same. They are just tools and if it takes a while to get to know them, I am Ok with that, especially if it grows our capability and know-how.
Even though I am not working on feature films, it seems that more and more that clients ask for what ends up being VFX type of work. Removing logos, definite keying, tracking and match moves, and of course there's color correction. I'm mainly an editor, but I have to become more and more a jack of all trades. I am not a colorist, but I do have to grade, I'm not a VFX artist, but I do have to track things every once in a while, and I also have to composite green screen. If Smoke allows me to do that pretty well in one application, I'll be looking at it with a keen eye.
Also, is the gestural/swipe capabilities still in it? That looked pretty sweet, especially since I am 100% Wacom based already. Along with the new Wacom 5 that has hand gestures, it seems like it would be very useful.
Current Message Thread:
Walter Biscardi: Yes, Autodesk Smoke 2013 Changes Everything
by walter biscardi on Apr 15, 2012 at 10:00:03 pm
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