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Re: @Tom Daigon
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Re: @Tom Daigon
on Apr 16, 2012 at 6:19:57 am
"Describe the animation capabilities...... It does everything AE does and more, but a lot faster and with true 3D elements from Maya and 3DS."
Have you ever actually tried serious text animation in Smoke? I have and I'll take AE any day of the week. And no it's not faster. Try doing something with 50 layers. Yes Smoke is cool but don't get lost in the hype. They've had 3d objects for a while now but with very limited texture control which is really important in 3d. I think it's better now but until it has a full blown texture editor you're better off using a 3d app with ray-tracing and global illumination. Also AE now has made significant improvements to it's 3d capabilities but we'll see how that is. The surfaces in Smoke are really cool though.
I'm just trying to keep it real. Smoke is great but AE ain't no slouch and Autodesk isn't going blow their doors off in every category over night. If CC and comping are big priorities Smoke is hard to beat but IMO nothing flies letters around like AE. But granted also I haven't seen the new Smoke but have years of experience on the older ones and from what I've seen 2013 is a repackaging of the modules they've had for a while.
Editor/VFX/Colorist - FCP, Smoke, Quantel Pablo, After Effects, 3DS MAX, Premiere Pro
Current Message Thread:
Walter Biscardi: Yes, Autodesk Smoke 2013 Changes Everything
by walter biscardi on Apr 15, 2012 at 10:00:03 pm
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