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Release of DaVinci Resolve 16.2.1 Studio

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Peter Chamberlain
Release of DaVinci Resolve 16.2.1 Studio
on Apr 21, 2020 at 3:28:14 am
Last Edited By Peter Chamberlain on Apr 22, 2020 at 5:28:01 am

We are pleased to announce the release of DaVinci Resolve 16.2.1 Studio which improves performance and addresses a few issues based on customer feedback. Thank you for your feedback and especially to those who have the preferences option to auto report issues and check for updates.

This is a no charge update for existing customers who can download this release from
https://www.blackmagicdesign.com/support/family/davinci-resolve-and-fusion

We recommend that you back up all active databases and current projects before upgrading to this release and encourage you to update your v16 systems to v16.2.1.

What's new in DaVinci Resolve 16.2.1

• Support for decoding H.265 4:4:4 12-bit on supported NVIDIA GPUs.
• Support for encoding H.265 4:4:4 10-bit on supported NVIDIA GPUs.
• Support for encoding 32 bit float audio in QuickTime clips.
• Support for trimming QuickTime audio clips during media management.
• Support for Metal based R3D decode with the RED 7.3 RC SDK.
• Support for double clicking drp files in Windows and Linux.
• Support for performing open with on FCP7 XML files on Windows.
• Improved decode support of H.265 4:4:4 clips up to 10-bit.
• Improved performance with ProRes clips on high end CPUs.
• Improved performance with DNxHR clips on high end CPUs.
• Improved playback performance with compressed OpenEXR clips.
• Improved performance for Dolby Vision analysis.
• Improved stability on Windows systems with Intel graphics.
• Addressed an issue with clean feed previews in Mac 10.15.4.
• Addressed an issue with decoding phone camera clips with AAC audio.
• Addressed an issue with truncated node labels on some displays.
• Addressed issues with HDR tone mapping when using adjustment layers.
• Addressed an issue with the sync bin work working with an empty timeline.
• Addressed an issue with transitions when dragging clips across timelines.
• Multiple performance and stability improvements.


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