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Re: black frames on R3d are back

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Nat Jencks
Re: black frames on R3d are back
on May 4, 2014 at 4:05:23 pm

Not a matter of "fault" hopefully, mike I agree this could easily be something wonky with the newest red SDK, but hopefully this thread is about finding a solution to this very specific bug, not assigning vague "fault". Bmd does a fantastic job of supporting red workflow and hardware and as discussed earlier in the thread the rocket card can certainly be moody and I'm sure it's no joy to program for it, and a constantly moving target of the red SDK clearly makes things difficult too. That said it does seem clear that something changed in the recent 10.1.4 or earlier point release which broke r3d debayering via GPU or rocket. Whether this is a bug in resolve or in the red SDK is less important to me as an end user than that it get fixed, and the only way that will happen is with further troubleshooting and discussion and feedback to BMD... Which hopefully other folks seeing this problem can provide.


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