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Re: Vegas Pro 16 builds later than 307 - CPU power for previewing is lost

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Wilfried Van
Re: Vegas Pro 16 builds later than 307 - CPU power for previewing is lost
on Apr 13, 2019 at 4:16:46 pm

Hi George ,

Thank you for your tests and answer .
We will try to find out why vegas pro 16 build 307 previews just fine ( full/best - 32 bit full range ) and uses all CPU cores and lots of RAM while doing so whilst the next builds does not and stutters at 5 frames/sec and does barely use CPU power .
GPU=OFF

the .m2t files are read by compoundplug and are 1440x1080 PAL from old HVR-V1E camera , captured by vegas and due to fact we had to insert some old shootings in a clip .
That's where we noticed this .

Using the sony vegas pro 13 compoundplug in any later vegas pro 16 build 307 version ( temporarily ) , did not help .
Bizar .

At the same time we noticed with any later then 307 build , one has to limit the dynamic RAM size to 200MB when GPU=ON . Otherwise every few minutes " vegas has stopped working " . Previous builds , one could leave the dynamic RAM to , say , 32 GB or so , which has always been our standard setting when GPU=OFF in order to play very smooth and without stutter

Will try some more things . Ah , we are still on win 7 pro


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