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Re: entire screen blowing away

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Alan Lorence
Re: entire screen blowing away
on Nov 10, 2008 at 9:31:06 pm

It's pretty much the same technique, just make the area emitter cover the entire frame. I suggest cranking the "number" property as low as possible before increasing the width and height though. Then move the "number" up in small increments until you get a balance between coverage and performance. You may need to increase the size of the particles too.

Then animate a force object across the particles to "blow" them away.

If you want the frame to disintegrate from one edge, not all at one time, then use a more narrow area emitter, and have it move across the stage.

Hope that's enough detail to get you started.


Alan.

http://www.wondertouch.com


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