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Re: setting y to be z?

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mark pigott
Re: setting y to be z?
on Jul 27, 2010 at 7:45:33 pm

It's not that either application is broken; it is the fact that
3ds Max used the right-handed rule for xyz, whilst adobe after effects
and apple motion use the left-handed rule.

It means as I happily animate in 3ds Max, I know up and down are z.
Whilst when I switch to 3d after effects I have to mentally know that
y is the up-down co-ordinates.

Its a matter of convenience, that's all.



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