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Re: Any ideas ... creating a shape with particles?

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Eric Woods
Re: Any ideas ... creating a shape with particles?
on Nov 6, 2009 at 4:30:16 pm

It depends on what program you are using to create particles. In Trapcode Particular you can set your emitter as a single point... an entire area like a cube or sphere... A light... a Grid... or for your purposes a layer.

If you reference your Resolved logo you can set each of your particles (Birds) to only emit from where your logo is. I would suggest changing your velocity to zero and your particle life to more than the duration of your comp. You may need to keyframe the particles per second amount from however many you need to zero and then drag your layer to the left so that your particles are born before your animation starts. This way you won't have birds popping on the screen out of nowhere. After your birds have been on the screen for the amount of time you feel you need your logo to resolve... keyframe some of the physics attributes within Particular, especially under AIR (Wind, Turbulance Field, Spherical Field), and it will allow you to disperse your birds from their original logo formation. Keep in mind you will be reversing this entire motion so don't make it too abrupt.

Other's may have different techniques for this, but this is how I would go about pulling off your effect. Also I should mention this was based on Trapcode Particular 1, it may be different or far easier in Particular 2.

Eric Woods

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