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Re: Create your Own Particles Images for Partical Emitter?!?!?!? Hope so ;)

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Kevin Camp
Re: Create your Own Particles Images for Partical Emitter?!?!?!? Hope so ;)
on Jul 21, 2009 at 5:31:46 pm

one thing i forgot to mention... the custom particle comp will need to be the same length as the animation will be. so if the animation is going to be 30 seconds, the particle comp will also need to be 30 seconds.

an easy way to do this is with time remapping and a simple expression. after you bring the custom particle comp into the comp that will be the particle system, select it and choose layer>time>enable time remapping. this will add a time remapping property to the custom particle layer. select that and choose animation>add expression. in the expression field simply type loopOut(). then go one frame before the last time remap keyframe and add a new key frame (don't drag the end keyframe) and then delete the end keyframe. now you can extend the out point of the custom particle comp for as long as needed and the particle system will continue to loop through the custom particle frames.

Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW


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