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Re: Create your Own Particles Images for Partical Emitter?!?!?!? Hope so ;)

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Kevin Camp
Re: Create your Own Particles Images for Partical Emitter?!?!?!? Hope so ;)
on Jul 21, 2009 at 4:58:07 pm

particular is better suited for this, but if you don't have particular, cc particle world can do this too.

there are some tutorial/sample projects on cycorefx.com that show the ins and outs of particle world.

basically, you'll want to pre-comp your particle layers (the metal flowers) as single frames in a small square comp (the should a little larger than the size that you'll want them as particles in the end).

bring that particle comp into a new comp, hide it, add a new solid (comp-sized) and add cc particle world to the new solid.

in particle world, set the particle type to textured quadpolygon, set the texture layer to the particle comp you created, set the texture time to birth and color map to custom. this will replace the particles with your custom particles.

for a snowy like motion, you might try the following physics settings. animation set to twirly, velocity to .2, gravity to .05 and resistance to .5.

for producer settings, you'll probably want to move the y position up to the top of the screen, or just off screen, and increase the x and z radius to better fill the screen and create better depth.

you'll also need to increase the longevity so the particles live long enough to fall off the screen and tweak the birth rate to create the amount of 'snow' that you want.

if you don't want the free tumbling particles that look like little flat layers raining down, you can change that setting in the 'options' at the top of the effect controls. click that, then click rotation and try setting the x and y rotations to 0. this will still allow some spin to flowers on the z axis, but not allow them to tumble in 3d and look like flat layers.

that should get you started, then it's a matter of tweaking settings to get it closer to what you are looking for.

Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW


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