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Re: 3d masking when in different planes

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Gareth Little
Re: 3d masking when in different planes
on Jan 15, 2020 at 10:57:52 pm

Thanks so much for your help. Your advice worked perfectly for getting the arms to show above the desk.

When it comes to the reflection, if I'm understanding you right I need a separate composition with just the inverted character (2d) and a copy of the camera. Then I would put this comp into my main timeline. After this I'm a bit confused as to how I then use this as the matte. Currently the layers are:

arms
desk matte (alpha inv arms)

No matter how I arrange it, I can't seem to successfully add the reflection into the mix. If the camera angle changes, do I need separate comps each time this happens with the reflection and camera copy?

Thanks again for your help,

Gareth


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