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Re: Question about how the makers of Cuphead blended/composited their hand drawn animations against a hand painted background

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Blaise Douros
Re: Question about how the makers of Cuphead blended/composited their hand drawn animations against a hand painted background
on Nov 6, 2019 at 6:00:55 pm

It certainly makes a difference that Cuphead is not being composited in AE. All compositing is happening in realtime, via the game engine. There are a number of rendering tricks that game engines can do in order to sell the blending--one of them would be the slight blur, as though it's transferred from film, and the noise, which would help unify the image. It's also possible that the assets were created clean, and then run through a process that would automatically apply some of these changes in saturation, sharpness, etc.

In AE, it's just a matter of picking apart what it is about the image that you want to duplicate, and then figuring out how. A slight blur, a little color work, and maybe some film grain overlays?


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