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Re: Attach object to moving path

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Tomas Bumbulevičius
Re: Attach object to moving path
on Aug 1, 2019 at 1:29:44 pm

Got it, now it makes totally sense, thanks.

1. To make wave 'to ignore' rotation, link its rotation to the ship rotation, and add minus in front. It will re-translate it to 0. (Might need to adjust position of wave's anchor point though)
2. I don't 100% grasp the movement of Y axis. If you parent wave to ships X, what influence it can have from Y movement? I guess this is solely because of point nr 1 - which, once solved, should get rid of this issue.

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