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Re: Animation: Workflow, tools and transferable knowledge.

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Tomas Bumbulevičius
Re: Animation: Workflow, tools and transferable knowledge.
on May 26, 2019 at 8:55:55 am

Hey Espen,

welcome to the forum - strange that nobody shared their input by now.

First things first - by saying I will mainly animate characters - does it mean you do not have experience yet in rigging/animating characters, or just looking for ways to expand your flexibility beyond the build-in AE functionality?

1. I haven't used all of those tools, but had my hands with Duik & JnS. Combination of both allows you to achieve a lot much more, N times faster, than doing natively. Tools has their own learning curve, but it is not limited to only character animation. For example, JnS can open completely new horizons and the ways how you do animation, and allow to achieve interesting outcomes. I am pretty much sure every of those 3rd party tools does, and the only limitation which comes is a limitation in looking for creative ways of doing stuff.

2. Its a trivial scenario, which I don't think could be sorted with some tool especially & in 'particular' only.

3. Few ideas:
~ For complex scenes, set preview frameRate skip frames rate to be less than real-time preview. For example, skip 2 or 5 frames rate. It will render only those frames, but it will give you a sense of animation flow in general;
~ Pre-compose items per scenes based, instead of working in one master complex comp. Not only you will get faster speeds, but also - more tidyness in the structure;
~ Trim down layers outPoints as long as it will be no longer visible in further animation;
~ Turn off visibility of items which are not required for that particular moment of your work;
~ To time between the comps, split preview window into two panels and lock main comps view. That way you will have a preview of pre-comp you are work with, & full picture.

Hope this helps :)

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