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Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?

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Steve Bentley
Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?
on Mar 5, 2019 at 3:51:54 am

Once you have everything working in C4D you can either import the C4D file as a layer into AE and have AE render the whole thing for you or render out the C4D file (through the imported camera from AE) and bring those frames in as a layer into AE.

You can also bring the C4D project (via the render settings Compositing Project File under Save) into AE as you work to check progress and how things are lining up inside AE You must put an external compositing tag on any object in C4D that you want to export and these will show up as nulls in AE (assuming you just want to check animation and position and not actually render) only cameras and lights will come in as actual 3D objects. You can color each exported object in C4D with the external compositing tag so you know what object is what in AE. With this you are just checking the anchor points and how they move, no objects actually get exported.
The "project" you open in AE from this process shows up as a comp and you have to dive into the comp, pull the items out of the comp and place them in your master comp so everything lives together in the same "space" You won't need the camera or lights.



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