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Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?

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Steve Bentley
Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?
on Mar 1, 2019 at 8:37:26 pm

There are only a few plug ins that can bring in true 3d objects to ae (element, form, particular, zaxwerks etc) so there are limited ways to interact with objs and with the exception of Particular you are working within the environment of the plug in (to allow true 3D). I was thinking you could use the cloning system in element and do it inside element, but you might be able to do it with particular too. Not quite as much control but for a bullwhip-chain it should work. Emit the particles along the animated path with a zero velocity.
Now that i'm thinking about it, you could use the new masknode-to-null feature to extract points along an animated path (the whip) and then asign or emit objects from those points.
A problem I just thought of is that paths in ae are 2D. So you might have to use them on a 3D plane and then use LocalToGlobal coordinate conversion in expressions to tease out the true position of the "3D" path.
In the end I think this will be soooo much easier in c4D.

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