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Re: Changing Axis alignment

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Steve Bentley
Re: Changing Axis alignment
on Mar 1, 2019 at 5:37:29 am

You could just parent the object to a 3D null that is already pointing the right direction (the null becomes the reoriented anchor point). Then you would have control animating in the direction you want while still having control over the object within the nest. Wherever the parent goes or points the child will follow. And the child can rotate independantly of the parent if you like.

The issue with 3D layers in AE is that they really aren't true 3D layers. So the anchor widget is fixed in its orientation in reference to the flat plane that is the layer. You can offset the anchor position in the x and y axis, but up is always Y. You'll notice that the pan behind tool, that lets you move the anchor point around, doesn't work on the Z axis because that "3D" layer has no depth. So if you could reorient the axis, as you can in C4d, the X or Y might have to point into a dimension that isn't actually there (enter Rod Serling with the music!)

This is not the case inside Element3D where you are actually using 3D objects, but remember Element is then rendered and placed on a flat plane in the layers list, so it is doable inside Element but Element is its own 3D world. (hence the name)



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