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Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?

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Steve Bentley
Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?
on Mar 1, 2019 at 5:14:48 am

All the links would be inside one instance of Element as an effect on one layer. And really its only going to be one true link with the others clones of that original. So the original is at 0,0,0 say, then clone A is moved down one chain link length along the path (less two chain link thicknesses) and rotated 90 degrees or so (you can build in some randomness so each link is not at a perfect 90 from the one before and the one after). There are settings for having the link "follow" the orientation of a path or motion. This means you may have to import the 3D link with its z axis pointing a certain direction (usually along its length).

Glowing glass is very doable in Element but it may or may not reflect and refract the other objects in your scene if they aren't inside the same instance of element as well. There are ways around this (environment maps for instance) but its not a single button operation.

As for C4D, by AE2017 it was pretty seamless as I recall by that point. You can either render the elements in C4d and import them to AE or import the c4d project into AE and have the entire project as a layer and use the C4D render engine to render it from inside AE. When you make a change to the C4d Project it updates in AE.

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