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Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?

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Steve Bentley
Re: Parenting the Separate Ends of a 3D Object to Two Different Nulls?
on Feb 28, 2019 at 2:31:57 am

Hey Rikk, I may be missing what you are trying to do but I don't think you can do that with element and an existing chain model. The model of the chain is just fixed geometry inside element so you can't treat it like a string where you can pull on the ends at least realistically.

That being said, you could use the mograph like system in Element to place individual clones of 3D links along a spline/path and then animate the spline or tie the ends of the spline to object in your scene.

Or export your nulls where you want the chain to attach to and use Cineware to animate the chain in C4D using any of the rope tricks or mograph or dynamics tricks on the chain structure and then bring that C4D project back into you AE project - AE will render the chain for you in a C4D render engine all within AE.

You might also be able to use Newton to do this if you have it - its a physics based engin for AE but I'm not sure if it works on 3D geometry yet.



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