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Re: offset animation of particles in Element3D

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ido shor
Re: offset animation of particles in Element3D
on Dec 25, 2018 at 7:27:24 pm

I am not trying to interpolate the particles between two states, no.

lets sat my particle (3D model) is a sphere.
now let say I want 100 duplicated of this sphere to be scattered in Z space.
now, let's say my animation is scale from 0 to 100%.

if I set the particle two keyframes in the Duplicator, every particle I duplicated will have the same timing. (they will all start and finish the animation at the same time.

what I want is a variation. I want the particles to randomly start their animation. (hence: "offset the animation")

I tried to do it also with OBJ seq' which had a baked animation in it, but still wasn't able to do it.

was that clear enough? ☺

(p.s. I know I can do it with particular, but because of render issues, and other design aspects I prefer using Element3D on this one)


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