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Re: Camera position from 2D path, different comp size ?

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Harry Hoag
Re: Camera position from 2D path, different comp size ?
on Dec 12, 2018 at 9:35:12 am

Is the bigger comp just a 2d precomp with the map png inside? And what's the effect, is it Mettle FreeForm?

I just had a quick look if that's your arrangement. If you use 0,0,0 for world origin, you must keep the 2d layer with the 3d effect at the 2D centre of your master comp (640,360 in your case) Then, with Mettle anyway, inside the effect the 3D coordinates should be [-640,-360, 0] then it looks like the centre of the world lines up with the comp space of [0,0,0]... if that makes sense?

I don't think the precomp size matters with Mettle. But it does with the 3d trapcode plugins i think, go figure


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