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Re: particular particles pop off

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Lawrence Chandler
Re: particular particles pop off
on Aug 24, 2018 at 5:50:39 pm

I'm not actually using a 3d camera layer in the scene though that's a good call.
I think I figured it out. I'm using a textured sprite-- a precomp with a shape layer with some wiggle on it's transforms. Once I reset the time sampling to "Start at birth play once" it seems to be working correctly.
thanks!
Larry


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