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Re: camera projection ray-traced vs classic 3D

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Steve Bentley
Re: camera projection ray-traced vs classic 3D
on Aug 20, 2018 at 6:41:08 pm

This is in the same vein so I thought A) it might point out a limitation similar to yours and B) might bring out the answer for both.
We have a large 3D environment inside AE (sorry not large, massive! The rearward objects are some 60,000 units from the camera). It seems were being bitten by something similar.
A solid layer that is angled back away from camera covers a huge area and has a bezier mask on it. Near camera it's great, but off in the distance that crisp edged mask gets fuzzy, even with continually rasterize turned on.
Is that the supersampling and AA turning, in essence, a circle (scaled down really small) into a sqaure made by four dots?



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