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Re: Extreme Grainy Edges

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Steve Bentley
Re: Extreme Grainy Edges
on Aug 20, 2018 at 6:25:29 pm

Two other tips - try animating the instability state in the effect rather than scatter (yes, I got to playing; you will still need a scatter amount but it can be fixed).
You can also use the rotation and twist but you might have to rotate your precomped sphere by the same amount so the balls in the effect don't go "round the clock". Well, they will, but with the sphere rotating by the same amount, and probably the precom itself too, they should look like they are staying put meanwhile you have all this random motion going on with the balls themselves.



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