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Re: higher education

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Jason Myres
Re: higher education
on Sep 8, 2010 at 7:38:54 pm

[James Carroccio] "allow me to fully understand Visual Effects, digital compositing, Motion Capture, and so forth."

Each of those could easily occupy an entire career. While everyone overlaps a bit depending on what they are interested in, I would try to focus on becoming very proficient with the software you enjoy using most, and then supplement that with other packages that compliment it. There are a few different paths you can take, but this is how I generally think of it:

Motion Design -> After Effects, Motion or Combustion, plus Photoshop, Illustrator, Cinema 4D.
Compositing & VFX -> Nuke, Fusion, or Shake. Maya 2011 w/ Composite also overlaps here.
3D Modeling & Animation -> Maya, Cinema 4D, 3ds Max, Houdini, Blender, Lightwave.

In my searches, I've found that After Effects, Nuke, Maya, Cinema 4D, and 3ds Max can all make you very employable right now, but like everything, it's constantly changing. Many of these packages are pretty expensive, but developers usually offer academic versions or personal learning editions so you can become proficient.

Some paid, on-line options that you can check out: (popular software titles) (high-end software titles)

There are also a ton of free tutorials on CreativeCOW, plus everywhere else on the web.


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  • higher education by James Carroccio on Sep 6, 2010 at 1:34:01 am
    • Re: higher education by Jason Myres on Sep 8, 2010 at 7:38:54 pm

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