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Re: How to add frames/move keyframes?

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Filip Vandueren
Re: How to add frames/move keyframes?
on Nov 16, 2013 at 4:15:19 pm

Since this thread has come to my attention again.
a few caveats:

The script doesn't actually move keyframes, it deletes all the keyframes and then makes new ones at a time + the interval.
When it makes new keyframes, it only makes keyframes with the right values. What isn't copied is the spatial, and temporal information, wether it's a hold-keyframe, a roving keyframe etc.

for an implementation that does get it right (and has to be pretty complex in doing so) see this script:
http://www.redefinery.com/ae/view.php?item=rd_Scooter

First deleting every keyframe before making new ones can lead to the edge-case that when all keyframes of "time-remapping" are deleted, then the time-remapping property disappears, and you can't add keyframes back to it.

Also scripting chokes on custom_value-keyframes that can't be expressed as numbers, such as a keyframe of the Curve-or Levels effects.



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