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Re: Auto Orient Along Path problem

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Gary O'Brien
Re: Auto Orient Along Path problem
on May 10, 2016 at 12:56:52 pm

Thanks, I couldn't get that expression to work unfortunately, it caused the ship to rotate a further 90 degrees the moment it hit another keyframe in the motion path...

For now my work-around is to have two versions of the comp, one with, and one without AOAP activated. I've added them both to a third comp, and I just do a hard cut out of the first comp to the second once the ship has risen up, but before it needs to change heading as it moves off.

Not a particularly elegant solution, but it works for now at least...

Thanks for your efforts though. I may revisit this some other time as it's a bit of a head scratcher.

It's a shame AOAP isn't keyframe-able, but I guess that's just not how the thing is set up to work.


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