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Re: cc radial blur doesn't work in 3d

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Darby Edelen
Re: cc radial blur doesn't work in 3d
on May 21, 2015 at 7:13:06 am

You're viewing a 3D layer with a 2D effect applied that is simulating a 3D effect, so it's not rendering in perspective properly. In addition, the toComp() expression converts a world space point (3d point) to a 2d location in comp space. The effect position is in layer space and not comp space.

If you apply the effect to a comp sized adjustment layer above the 3D layer you should get the results you're after.

Alternatively you could pre-compose the 3D layer with "Leave All Attributes" enabled, go into the pre-comp and enable the 3D layer switch, then go back into the main comp and enable the collapse transformations switch.

Darby Edelen

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