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Re: Not quite Kinetic Type

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Tim Vaughan
Re: Not quite Kinetic Type
on Dec 11, 2014 at 8:07:42 pm

I do this stuff all the time--it's rather easy once you get the hang of it. Something like what they've done is probably a 2-3 hour project for the text animation.

I simply place my text on the scene, depending on how I want the animation to play out I may type each individual word or sentence.

Once everything is where I want it, I'll check the 3d box and adjust my anchor to where I need the rotation, scale or position to animate from.

I've found it's much easier overall to NOT use 3d cameras and go all out, but rather parenting to each other and/or to nulls for full scaling/positions/rotations.

Also. someone posted this script which I live by. Adjust the amp, freq and decay parameters to your specs, do NOT use ease keyframes, and use about 3-4 frames for the start/end for a nice bounce.

amp = .1;
freq = 2.0;
decay = 2.0;

n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){

if (n == 0){ t = 0;
t = time - key(n).time;

if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);

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