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Re: Creating a Thick Liquid Look

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Tudor "Ted" JelescuRe: Creating a Thick Liquid Look
by on Feb 21, 2012 at 10:35:27 am

The Fractal noise should be applied to the depth map in order to generate an uneven 3d surface that animates and provides reflection fro the lights and distortion from the reflection map.
However, CC Mercury does a pretty sweet job, so you may actually want to go that route.
One more thing to add- you may also combine CC Mercury and FF Pro- use a B&W CC Mercury as a displacement map with FF Pro.

Tudor "Ted" Jelescu
Senior VFX Artist


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